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I created this game by accident, as one evening I decided to set myself a challenge around creating a game inspired by real world issues. I very nervously imposed my game on my guests, one of whom had experience in the farming industry...Well it was rough...But we all had fun! 

So I thought I may as well refine the mechanics a little. Turns out we all had a lot more fun the second time around. We hoped for rain and some of us for Sun. We dug ditches and channels. Some of us under invested and some of us over invested. Risky contracts were taken whilst others preferred to play it safe.

I then shared this game among our friends and now I share it with you. I'm not entirely certain what the future will hold, the art and player resources are a bit shaky much like your plans may be in this game. I hope to improve the design, counters , player resources and maybe even create a boxed version. Despite this DIY aesthetic, players have felt jubilation, hope and despair. Nothing is certain but you can only do your best with what you've got. 

I hope you enjoy this farming game about planning and adapting to your conditions. With a bit of luck you might....just might....make it. But I'm sure you will have lots of fun on the way. How will you deal with Three Years of Toil?

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Click download now to get access to the following files:

ThreeYearsOfToil.zip 999 kB